![]() However, it's easier to ban their IP from the server and move on with your life. That may reveal who it could be, such as a disgruntled ex-member - if you know where they live. If some anonymous user is disrupting your Vent, you can track their IP to figure out where they're from. A better approach is to ask them to be honest with you rather than snooping. Sure, we'd all prefer that such a person be honest about their reasons, but prying into their affairs is worse. By tracking them down, you're not doing them or yourself any favors. The white lie that they're traveling is a way for them to take a night off without giving you the real reason, which they obviously considered too private to share. Plus, calling the player on it is likely to drive them out of the guild, whether due to outrage or embarrassment. Do you really want to know this, however? It merely confirms what you already suspected. If a raider says they can't attend because they're in a hotel room with crappy wifi, a quick IP trace might reveal that they're actually right at home. ![]() In most cases, a trace does more harm than good. You can then trace that address using any of several different methods to reveal what location they're logging in from. If you use a Vent server, it's possible to obtain a player's IP address from the software. ![]() Best of all, they won't feel coerced into giving up private information just to get an invite. They won't reveal anything they don't want you to know, but their response will still tell you a great deal about them as people. The best one, in my opinion, is one of the simplest: "Tell us something interesting about yourself." I like to keep personal application questions open-ended. It's best to focus more on their gaming and guild experiences and less on their personal lives. You're not screening NSA employees, after all, just guildmates. Beyond that, you don't need to know where someone lives, what they do for a living, or what their kids' names are to figure out whether they belong in your guild. Finding out about a player before inviting them helps you to keep out the troublemakers and needy players that will drag down the guild experience for everyone. However, no one will blame you if you don't want to show the world what you've been up to in your raids.Īpplications are important for building the best possible roster no matter what your guild's goals are, from raiding to RP to PvP. Log visibility helps the community, so I encourage guilds to keep their logs public. After all, you might ask recruits for their logs, but they might look at yours before they even decide whether to apply. If your raid team is struggling, uploading public logs may not always be in your best interest. You can keep them private if you want to, but you have to set them to be private. Keep in mind, however, that all logs on World of Logs are set to public by default, which means anyone can look at them, including the rival guilds on your realm. It's fair game, and if guilds leave their logs public, you can assume they don't mind people poring through their data. Look at their composition, their average DPS, the spells their healers use most frequently, etc. If you're struggling on a boss, study what other guilds are doing to beat the encounter. When other guilds make their logs public, go ahead and look. Many raiding guilds require a link to an applicant's logs before they'll invite them to the roster. You can tell a great deal about a player or a guild's strengths and weaknesses from their combat logs. Let's look at some of the privacy issues that officers must face.Ĭombat logs are a valuable tool. It's also up to you what to keep to yourself, what to share with your guildmates, and what to share with the world. It's up to you what information to collect about your members and about other guilds. and British governments have been engaged in unprecedented worldwide surveillance of our Internet communications and phone calls, the threat to our privacy is very real.Īs an officer, you are on both sides of such situations. Privacy and information security has never been a more relevant topic than right now. He is the author of The Guild Leader's Handbook. Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
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